xxxxxxxxxx
15
var rot = 0;
function setup() {
createCanvas(400, 400, WEBGL);
surface = loadImage('image.jpg');
}
function draw() {
background(0);
texture(surface);
scale(2);
rotateY(frameCount * 0.01);
box(200);
camera(mouseX-600,3*mouseY-600,400);
rot = rot + 0.01;
}