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// Copyright (c) 2019 ml5
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
/* ===
ml5 Example
Pix2pix Edges2Pikachu example with p5.js using callback functions
This uses a pre-trained model on Pikachu images
For more models see: https://github.com/ml5js/ml5-data-and-training/tree/master/models/pix2pix
=== */
// The pre-trained Edges2Pikachu model is trained on 256x256 images
// So the input images can only be 256x256 or 512x512, or multiple of 256
const SIZE = 256;
let inputImg, inputCanvas, outputContainer, statusMsg, pix2pix, clearBtn, transferBtn, modelReady = false, isTransfering = false;
function setup() {
// Create a canvas
inputCanvas = createCanvas(SIZE, SIZE);
inputCanvas.class('border-box').parent('canvasContainer');
// Display initial input image
inputImg = loadImage('images/input.png', drawImage);
// Selcect output div container
outputContainer = select('#output');
statusMsg = select('#status');
// Select 'transfer' button html element
transferBtn = select('#transferBtn');
// Select 'clear' button html element
clearBtn = select('#clearBtn');
// Attach a mousePressed event to the 'clear' button
clearBtn.mousePressed(function() {
clearCanvas();
});
// Set stroke to black
stroke(0);
pixelDensity(1);
// Create a pix2pix method with a pre-trained model
pix2pix = ml5.pix2pix('models/edges2pikachu.pict', modelLoaded);
}
// Draw on the canvas when mouse is pressed
function draw() {
if (mouseIsPressed) {
line(mouseX, mouseY, pmouseX, pmouseY);
}
}
// Whenever mouse is released, transfer the current image if the model is loaded and it's not in the process of another transformation
function mouseReleased() {
if (modelReady && !isTransfering) {
transfer()
}
}
// A function to be called when the models have loaded
function modelLoaded() {
// Show 'Model Loaded!' message
statusMsg.html('Model Loaded!');
// Set modelReady to true
modelReady = true;
// Call transfer function after the model is loaded
transfer();
// Attach a mousePressed event to the transfer button
transferBtn.mousePressed(function() {
transfer();
});
}
// Draw the input image to the canvas
function drawImage() {
image(inputImg, 0, 0);
}
// Clear the canvas
function clearCanvas() {
background(255);
}
function transfer() {
// Set isTransfering to true
isTransfering = true;
// Update status message
statusMsg.html('Applying Style Transfer...!');
// Select canvas DOM element
const canvasElement = select('canvas').elt;
// Apply pix2pix transformation
pix2pix.transfer(canvasElement, function(err, result) {
if (err) {
console.log(err);
}
if (result && result.src) {
// Set isTransfering back to false
isTransfering = false;
// Clear output container
outputContainer.html('');
// Create an image based result
createImg(result.src).class('border-box').parent('output');
// Show 'Done!' message
statusMsg.html('Done!');
}
});
}