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let img;
function preload(){
img = loadImage('assets/test_image.jpg');
}
function setup() {
createCanvas(800, 800);
noLoop();
}
function draw() {
background(0);
// image(img, 0, 0, width, height);
for(let y = 0; y < height; y += 20){
let stripYPos = int(random(0, img.height-20));
let strip = img.get(0, stripYPos, img.width, 20);
image(strip, 0, y, width, height);
}
}