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function setup() {
createCanvas(400, 400);
let r = random(255);
let g = random(255);
let gamet = random(100, 200);
let b = random(255);
xy = (r,g,b);
}
function draw() {
let g = random(255);
let gamet = random(100, 127);
angle = mouseY/100;
angle2 = mouseY/50;
let mousee = mouseY;
let r = random(255);
let b = random(255);
background('#FAFFAF');
//fill('#FFE6FB');
fill(r,b,g);
beginShape();
vertex(random(0,400), random(0,400));
bezierVertex(random(0,400), random(0,400), random(0,400), random(0,400), random(0,400), random(0,400)); //bezierVertex(x2, y2, x3, y3, x4, y4)
endShape();
translate(width/2, height/2);
rotate(angle);
fill('#FFD75A')
circle(200, 100, 170)
fill('#FF5A5A')
circle(200, 100, 150)
resetMatrix();
translate(width/2, height/2);
rotate(angle2);
fill('#FFD75A')
circle(200, 300, 170)
fill('#FF5A5A')
circle(200, 300, 150)
resetMatrix();
translate(width, height/2);
rotate(angle);
fill('#FFD75A')
circle(200, 300, 170)
fill(255, 90, 90, gamet);
circle(200, 300, 150)
stroke(0)
resetMatrix();
translate(width, height/2);
rotate(angle2);
fill('#FFD75A')
circle(200, 100, 170)
fill(255, 90, 90, gamet);
circle(200, 100, 150)
stroke(0)
resetMatrix();
translate(width/2, height);
rotate(angle);
fill('#FFD75A')
circle(200, 100, 170)
fill('#FF5A5A')
circle(200, 100, 150)
stroke(0)
resetMatrix();
translate(width/2, height);
rotate(angle2);
fill('#FFD75A')
circle(200, 300, 170)
fill(255, 90, 90, gamet);
circle(200, 300, 150)
stroke(0)
resetMatrix();
fill('#FAFFAF')
circle(200, 200, 250)
// fill('#D2E4FB')
fill(xy);
circle(200, 200, 20)
//noFill();
//beginShape();
//vertex(390, 380);
//bezierVertex(200, 10, 10, 800, 390, 50); //bezierVertex(x2, y2, x3, y3, x4, y4)
//endShape();
}